Waitrose Christmas mystery is solved
In part two of Saatchi & Saatchi’s ‘Sweet Suspicion’ campaign, audiences find out whodunnit.
Collective London Co-founder, Steve Barnes, advocates for tech that helps to create more sustainable processes
How 3D real-time tech such as Unreal Engine and Omniverse will help you massively cut your carbon in 2024 and cut huge amounts of time and money out of the production process.
Reducing your carbon footprint when the pressure is on to get your shoot in the can and your ad on the air might feel unimportant at the time, but next year, as clients continue to increase the importance of sustainability in everything they do, this is no longer a case of if we can change, but about how quickly.
For more than ten years we have been using 3D real-time engines such as Unreal Engine, systems which are light years ahead of the perception some still have of them being simply a way to make expansive video games, to slash the carbon (and cost and time) out of the production process.
Alongside the ever-expanding Omniverse, we’ve already entered an age where we can look back at the internet we have known and become used to as simply a 2D template. We are now able to work in a 3D world, with collaboration between huge teams of people, wherever they are on the planet, showing instant results.
If used properly, we all now have at our fingertips the tools to make Advertising a world leader in efficiency, slashing not just the costs of making ads but saving weeks…even months of work time and, equally importantly, reducing the impact on the planet enormously. Here’s how.
1. By creating every part of an ad in a game engine you are cutting production schedules from months to weeks, edits from weeks to days and renders from days to seconds. Advertising is not an industry known for giving time back to people, but with 3D real-time and virtual sets, the savings are real and significant. Your remote collaborations generate immediate results, inspiring even greater ideas and allowing you to work at the speed of thought. Every bit of time saved can be reinvested into your workforce and creating a more sustainable structure for your business.
2. It cuts out all transport requirements – flying D.O.P’s and crew around the country or the world are now a thing of the past. A crew consisting of countless people travelling from around the world can be reduced to a mere handful, all of them working from the place that suits them best. We all know from experience that a ‘simple’ plane journey actually ends up being a delayed plane journey, rebooking, taxis to and from the airport, meals…do I need to go on? Even the strictest budgeter will find their costs have slipped out of their grasp and into the stratosphere.
Creating an ad on a virtual stage as opposed to a location shoot can make you nearly 80% more efficient in terms of your carbon footprint, creating 0.74 CO2e versus 94.82 CO2e, with more savings being made all the time as technology improves yet further.
3. It reduces waste – no more cancelled shoots due to the weather or hours spent in editing removing unwanted background interference - you can have a golden hour at any time of the day or night. The challenges of getting everyone together in one place at the same time become a thing of the past overnight. Everyone can work at the peak of their abilities in the knowledge that their schedule is bang on target.
4. It's hugely time-efficient – real-time edits and changes can be made over the shoulder at any stage during the creative process, ensuring the client’s needs can be adjusted both during and after creation. Want to quickly see what something would look like in fire engine red rather than vermillion? A click of the button and the results are there. Possibilities you wouldn’t even bother asking about can now be experimented with without devouring time or money.
5. Turnaround is fast – and getting quicker all the time, saving on staff and materials costs. Does creating 4 entire worlds in four weeks sound ludicrous? Maybe to you, but in our world, and in the one we made for EE, it’s a reality.
6. Once an environment has been created it can be easily reused, removing the need for expensive set builds and their destruction after use. You build your own library of content, whether that be a product, an animated character or a whole environment, and it’s there for you to revisit at any time, whether it’s for a quick makeover, simple colour change or total redesign.
A creative geek at heart, Steve started his career as a graphic designer, delivering multi channel executions for international brands including Audi, Adidas, and Deutsch Telecom until his itchy feet and inquisitive mind led him to gather a bunch of like-minded folk to launch Collective. An agency with a new inclusive outlook and different way of working. During his time leading its creative output, Steve has continuously pushed the business to discover, embrace and lead the way in bringing to market new technologies and creative ways of working. Formed during the nascent days of digital more than 25 years ago this passion for constant change is currently manifesting itself through Unreal Engine. Adopting the game engine more than 5 years ago, Collective is now the pre-eminent agency in the advertising landscape at understanding and deploying this quickly evolving technology, with the firm belief that it will revolutionise the sector. And through its partnership with Unreal and the IPA Steve is altruistically spearheading the integration of this tech, and belief, into the whole of advertising.
Looks like you need to create a Creativebrief account to perform this action.
Create account Sign inLooks like you need to create a Creativebrief account to perform this action.
Create account Sign in