Virgin Atlantic shows that consistency is the cornerstone of success
Virgin Atlantic remains committed to its DE&I agenda because there is clear evidence it has a positive impact on the brand, writes Alice McGinn Strategy Partner at Lucky Generals.
“Gaming is driven from generation to generation by a simple human truth: people would rather play than work.” Gaming is big business, and, as BBH London explore, it’s become an industry that brands can’t afford to ignore.
“Gaming is driven from generation to generation by a simple human truth: people would rather play than work.” These were the words that BBH’s Global CMO Adam Arnold opened with at their event The Ignored Giant, an afternoon presented by the agency to explore how brands can tap into the world of gaming. As Arnold went on to outline, gaming is big business, and it’s become an industry that brands can’t afford to ignore.
Arnold gave us a few stats to start the discussion. In the UK, gaming is more popular than Twitter, Snapchat and Instagram, while the gaming industry is worth more than the movie and music industries combined. It’s huge, and the afternoon’s speakers explored why this is, while also outlining the best route in for brands. Saskia Jones, Data Strategy Director at BBH and Ronan Patrick, a data strategist at BBH set out to dispel the myths that surround gaming. As they said: “Gaming is one of the most mainstream things that isn’t mainstream.” The myths included thinking that the console still reigns supreme, that the target audience is still teenage boys in their bedrooms and that it’s “just a game.” It’s not; it’s so much more than that.
Ben Shaw, BBH London’s Head of Strategy did a live interview with Caspian Whistler Editor-in-Chief of the gaming zine A Profound Waste of Time. They explored the 2014 Gamergate scandal which ultimately led Whistler to start the magazine, “to counteract the anger that surrounded gaming.” They discussed how natural gaming is for people – “It’s how we learn, through play” - and how record numbers of over 55’s are also playing. When it comes to brand involvement, Whistler said, “People know games make money, but people need to realise they have value.”
The afternoon continued with a conversation around the growth of esports and streaming, a deep dive into BBH’s ‘Greatness Awaits’ work with Playstation, and finally a panel discussion that drew the event to a close.
SPEAKERS
Adam Arnold, Global CMO, BBH
Saskia Jones, Head of Data Strategy, BBH
Ronan Patrick, Data Strategist, BBH
Ben Shaw, Head of Strategy, BBH London
Caspian Whistler, Editor-in-Chief, A Profound Waste of Time
Adam Harris, Director of Custom Solutions, Twitch
Glen Elliott, Managing Director, European Gaming League
Johnny Skwirut, Account Lead - Playstation, BBH
Dylan Fauss, Strategy Lead - Playstation, BBH
Greg Carroll, Head of EMEA, Activism Blizzard
Deborah Papiernik, Head of Business Development, Ubisoft
Dave Ranyard, CEO, Dream Reality
KEY TAKE OUTS
Looks like you need to create a Creativebrief account to perform this action.
Create account Sign inLooks like you need to create a Creativebrief account to perform this action.
Create account Sign in